Trust No One
Summary
You are an adventurer, delving into a dungeon looking for treasure, following in the footsteps of Sir Reginald of Foolhaven
The Game
Travel through dungeon rooms, solve puzzles, and avoid traps.
I did not add sound design as I cannot do sound design.
Assets are made purely for basic unity shapes, bar the hexagon which a friend modeled for me.
While all base puzzles are in place, the elements that make the game feel like a game are still missing.
Controls
Left Mouse Click - Movement
Touchscreen - Movement
Recommended Setting
Future Plans
- Add death pits throughout the game (boulder room, maze room, sides of letter room)
- Convert slow pads into rubble or pools.
- Add cause of death to rainbow and letter room, instead of instant screen
- Add win screen
- Add pause so you can quit out propoerly
- Add audio of each journal
Any feedback is appreciated.
Brackeys Game Jam 2026.2 Entry.
| Published | 5 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | HMS Bennett |
| Genre | Puzzle |
| Content | No generative AI was used |



Comments
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Excellent and fun little game with a great concept. The hexagons look lovely!
Thank you for playing.
Yeah hexagons made the letter puzzle possible, wouldnt have been as smooth with even squares, needs the diagonals.
It is actually a pretty good concept, and I do like the top view, but the character sometimes gets stuck to the table after you read the card, so when you are stuck, the card appears again and again.
Thank you for playing. Yeah I think maybe having pages added to your journal instead of retriggering the collider might be better.