Summary

You are an adventurer, delving into a dungeon looking for treasure, following in the footsteps of Sir Reginald of Foolhaven

The Game

Travel through dungeon rooms, solve puzzles, and avoid traps.

I did not add sound design as I cannot do sound design.

Assets are made purely for basic unity shapes, bar the hexagon which a friend modeled for me.

While all base puzzles are in place, the elements that make the game feel like a game are still missing. 

Controls

Left Mouse Click - Movement

Touchscreen - Movement

Recommended Setting

Future Plans

- Add death pits throughout the game (boulder room, maze room, sides of letter room)

- Convert slow pads into rubble or pools.

- Add cause of death to rainbow and letter room, instead of instant screen

- Add win screen

- Add pause so you can quit out propoerly

- Add audio of each journal




Any feedback is appreciated.

Brackeys Game Jam 2026.2 Entry.



Published 5 days ago
StatusPrototype
PlatformsHTML5
AuthorHMS Bennett
GenrePuzzle
ContentNo generative AI was used

Comments

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(+1)

Excellent and fun little game with a great concept. The hexagons look lovely!

(+1)

Thank you for playing.

Yeah hexagons made the letter puzzle possible, wouldnt have been as smooth with even squares, needs the diagonals.

(+2)

It is actually a pretty good concept, and I do like the top view, but the character sometimes gets stuck to the table after you read the card, so when you are stuck, the card appears again and again.

(+1)

Thank you for playing. Yeah I think maybe having pages added to your journal instead of retriggering the collider might be better.